Razz Rules
Editor: dezhoupuke.orgRazz is a lowball stud poker variant where the best low hand (lowest high card) wins, with straights and flushes disregarded for hand value and Aces always low.
What this word means at the table
Razz is a variant of seven-card stud played as a lowball game. The objective is to make the lowest possible five-card hand from the seven cards dealt. In Razz, straights and flushes do not count against the hand (they are ignored), so the best hand is A-2-3-4-5 (a bicycle or wheel). Aces are always low, and the hand ranking is reversed from traditional high poker: the lowest hand wins.
Dealing and Betting Structure
Razz is typically played with a fixed-limit betting structure, though pot-limit and no-limit versions exist. The game uses an ante and a bring-in. Each player is dealt seven cards throughout the hand: two down cards (hole cards) and one up card (door card) initially, followed by three more up cards (fourth, fifth, and sixth street) and a final down card (seventh street).
Betting Rounds
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Third Street (3rd St.): Each player receives two down cards and one up card. The player with the highest up card (by rank; Aces low, so King is high) must post the bring-in (usually a small fraction of the small bet). If two or more players have the same high card, suits determine the bring-in (alphabetical order: clubs, diamonds, hearts, spades, with clubs lowest and spades highest). Action proceeds clockwise from the bring-in, with players able to call the bring-in, raise to the small bet, or fold. The bring-in is considered a live bet; the player can also complete the bet (raise to the small bet size).
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Fourth Street (4th St.): Each remaining player receives another up card. The player with the best (lowest) exposed hand acts first. Action begins with the lowest hand showing; betting limits increase to the big bet size (typically double the small bet) from this round onward.
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Fifth Street (5th St.): Another up card dealt. The lowest exposed hand still acts first. Betting remains at the big bet limit.
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Sixth Street (6th St.): A fourth up card dealt. Same betting rules as fifth street.
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Seventh Street (7th St.): The final card is dealt face down. The lowest exposed hand acts first. A final betting round occurs, then a showdown.
Hand Rankings
In Razz, the lowest five-card hand wins. Straights and flushes are ignored (they do not make a hand higher or lower), so the best possible hand is A-2-3-4-5 (a wheel). The worst possible hand is K-K-K-K-K (five of a kind, though in practice any pair or higher is terrible). Aces are always low, so the ranking sequence is A-2-3-4-5-6-7-8-9-10-J-Q-K. Hands are compared by their highest card, then next highest, etc. For example:
- 8-7-6-5-4 loses to 7-6-5-4-3 (because the highest card 8 vs 7).
- A-2-3-4-5 (wheel) beats 2-3-4-5-6 (since 5 < 6).
- 7-6-5-4-3 beats 8-4-3-2-A (7 < 8).
Pairs, trips, etc. are bad because they increase the high card value. For example, a hand like 8-7-6-5-4 (unpaired) beats 8-7-6-5-5 (paired) because the paired hand's fifth card is 5 vs 4, so the pair hand is higher.
How it changes the decision
- Starting Hands: Players look for three low cards (8 or lower) with no pair. The best start is three cards to a wheel (A-2-3). Aces are powerful because they are low.
- Dead Cards: Since cards are visible, players must consider which low cards are already out (dead) as they decrease the chance of making a low hand.
- Stealing the Antes: In late position, a player may raise with a marginal low hand to force out players with higher up cards.
Variations
Razz is commonly played in mixed-game rotations like H.O.R.S.E. and 8-Game. The rules are standardized across most poker rooms, though some home games may treat the bring-in differently (e.g., bring-in may be forced by the highest card, or the lowest card instead). Always clarify antes and bring-in amounts before the game starts.